Noah
Federovitch
Computer Engineering student at Purdue University, shipping Aurora on the App Store and Google Play.
I build software, games, and robots.
I'm a Computer Engineering student at Purdue University, also learning chip design with SoCET. This summer I rebuilt the control system for an FTICR mass spectrometer in Python at Blankslate Innovation, and shipped Aurora, a lo-fi focus app, to the App Store and Google Play. Before that I built Rec Room games that reached 11M+ plays and 85K+ subscribers, Arduino robots, and BattleBots in SolidWorks.
I work mostly in Linux (Arch, EndeavourOS, Debian) and across C, Python, GDScript, and Unreal Engine. Away from the keyboard I play piano and chess, and hold a first-degree Taekwondo black belt.
~/projects $ ls
// click a window to openA cozy lo-fi focus timer with pixel-art scenes, streaks, and a private journal. Built in React and shipped to the App Store in August 2026 and Google Play in October 2026.
AI research in Unreal Engine 5, building behavior trees and perception models for realistic NPCs. Led a sub-team on realistic weather-driven behavior; presented at Purdue's fall and spring Research Expos.
A Rec Room multiplayer shooter and parkour party game I co-developed and maintained, with 4.2M visits and 279K likes.
Turn a live webcam feed or a screenshot into a real-time 3D point-cloud depth field you can orbit, running right in the browser.
Summer 2026 internship: rebuilt the control system for an FTICR mass spectrometer in Python, replacing a legacy VB6 + LabVIEW stack.
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Type: Space Grotesk (Florian Karsten) & JetBrains Mono (JetBrains) · Built with Claude